SYSTEM STATUS

Software engineer, gamer, and hobbyist.

Backend and distributed-systems engineer. I ship the parts of the stack you never see — job queues, runtimes, packet processors — and off the clock I point the same instincts at cameras, synthesizers, and generative terrain.

Status Busy tweaking kernels.
Currently playing Sines Jakob the Band
Last shipped Rust Container Runtime Nov 2024
Latest frame Morning Transit street

Recent experience

Full history →

May 2025 — present · San Mateo, California

Software Engineer 2

PlayStation

Server engineering on platform infrastructure — building and operating the backend systems that keep things running at scale. Focused on cloud-native services, container orchestration, and the unglamorous reliability work that makes everything else possible.

May 2024 — Aug 2024 · New Brunswick, New Jersey (Remote)

Software Engineer Intern — Cloud Platform

Calix

Summer internship on the cloud platform team, working on infrastructure tooling for Calix's cloud-managed networking products.

Jan 2024 — May 2025 · New Brunswick, New Jersey

Teaching Assistant

Rutgers University

Taught and held office hours for graduate systems coursework alongside a Master's program focused on operating systems and distributed systems research.

Side projects

All projects →

Nov 2024

Rust Container Runtime

A minimal OCI-compliant container runtime, written from scratch.

  • Rust
  • Linux Namespaces
  • cgroups
  • OCI Spec

Jun 2024

Low-Latency Network Packet Processor

In-kernel eBPF packet processing for low-latency rate-limiting.

  • eBPF
  • Linux Kernel
  • Networking
  • C

Sep 2023

Monitoro

A GUI dashboard for monitoring distributed Redis job queues.

  • Redis
  • Dashboards
  • Go
  • Observability